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Matthieu GERMAIN

Sound Designer, Composer & Audio Implementer

I craft visceral, gameplay-driven audio systems and original scores, bridging the gap between creative vision and technical execution.

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With deep experience scoring and directing audio for fast-paced action titles as well as architecting complex systems for narrative-driven experiences, I focus on tactile feedback, musical momentum, and performance-optimized middleware integration. Whether composing dynamic soundtracks, designing high-impact combat transients, or profiling audio pipelines directly in-engine, my goal is simple: deliver clean, punchy audio and music that serve both the story and the player's reflexes.

Music & Original Scores

Whether scoring interactive video games, narrative films, or standalone albums, I compose, mix, and master music driven by narrative intent and kinetic momentum. My work bridges disparate genres : from sweeping orchestral arrangements and heavy rock/metal riffs to pulsing electronic textures and warm lo-fi beats, engineered to retain punch, clarity, and spatial depth in both dynamic in-game systems and linear releases.

A selection of recent compositions for games and linear media

Showreel

About me

After more than 13 years working for the music industry with millions of streams on my mixes and mastering, I decided to dive into crafting audio for video games and films. 

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